The First World War contains many stories and there are even more ways and perspectives to tell them. During this workshop one or more game prototypes will be developed making use of the plurality of genres and narrations games can provide to approach the historical reality of the Great War on different pathways.
Games are part of today's (popular) culture and also of our visual and virtual culture of remembrance. The workshop will start with an overview of games that are set at the time of the First World War or even allow its history to be played – within all the limits for its historical representation.
The workshop will focus on developing one or more game prototypes using Unity – an easy to use game engine – to explore the multimedia and interactive options of games and create our own representations of the First World War. The workshop will end with a presentation of our results.
To participate in this workshop you should have common knowledge of computers and be able to use mouse and keyboard accordingly.
Workshop speakers:
Christoph Graf, Head Instructor Game Art & 3D Animation / Game Programming, SAE Institute Hamburg, Externer Link: www.hamburg.sae.edu
Christian Huberts, Cultural Studies and Media Studies scholar, Berlin, Externer Link: www.christianhuberts.de
Tobias Miller, media educator, editor-in-chief spielbar.de, Berlin, Externer Link: www.spielbar.de
Anne Sauer, media educator, editor spielbar.de, Berlin, Externer Link: www.spielbar.de